- Top priority in clearing TA stage: cut down the LAG. The less lag the better, the main key to defeat TA bosses.
- Graphic settings should be as minimum as possible.
- In a party, a lurer (preferably a tanker/HLPlayer) lead the party to boss killing spot. Once a spot, cut down the numbers of mobs if necessary (USE 'ASSIST' FUNCTION TO TARGET THE MOBS TARGETED BY PARTY LEADER).
- A puller pull in the boss to the killing spot while lurer continue to lure away any additional adds far away from the killing spot.
- All DD members focus on the boss while assign about 2 members (range DD if available, to pull them away from the main boss) to handle the summoned mobs once they are spawned. Remember, the more mobs, the more lag, the faster the whole pt is wiped out. Decrease lag is the FIRST priority in TA.
- One thing to take note of the mobs in TA. They uphold the motto of "We will follow you wherever you go" and they do not return to their place if there is someone nearby even the person they are attacking is defeated. So, always keep a distance from lurer in case the lurer dc-ed or defeated.
Take a look in Siege guide (thanks to Zorc)
http://mythicalheroes.wdfiles.com/local--files/illdirrey/Art%20of%20Siege.pdf
Alternative Dungeon Siege Site (under construction)
http://angelus.clangroups.com
So, sign-up now by posting the following information:
IGN :
LvL :
JOB :
Usual ON9 TIME :
Comment and Suggestion:
GoddessOfShooter (95 Archer)
Ordeal (91 Knight)
Zorc (90 Chaos Mage)
Aurelia (120 Priest)
Gladiust (113 Soldier)
xkenshin (100 Assassin)
Jiran (92 Evoker)
Last edited by Goddess on Wed Feb 09, 2011 11:55 pm; edited 10 times in total